Create Wiki · Create Big Cannons
Cannon breeches
The breech closes the back of a Create Big Cannons cannon and lets you load it from behind. There are three kinds: the Sliding Breech, fast but weaker, the Screw Breech, the toughest, and the Quick-Firing Breech, which reloads a cannon without disassembling it.
Quick facts
- Sliding Breech
- Cast iron, bronze, steel; strength 2, 4, 4 charges
- Screw Breech
- Steel, nethersteel; strength 8 and 10 charges
- Quick-Firing Breech
- Cast iron, bronze, steel; strength 2 charges; opened by hand
- Opening (sliding, screw)
- speed / 512 per tick: 0.8 s at 32 RPM, 1.6 s at 16 RPM
- Stress
- Sliding cast iron 16, bronze 12, steel 32; screw steel 16, nethersteel 40 (per RPM)
- Quick-firing
- Reload delay 40 ticks (2 s); opens in 5 ticks
- Version
- Create Big Cannons 5.11.7 · Create 6.0.10 · Minecraft 1.21.1
The Sliding Breech
It has a shaft on the side. Spin it one way: the breechblock slides and clears the way. Each tick the opening moves forward by the speed divided by 512: at 32 RPM, 0.8 s is enough. Slide the munition in from the back, then turn the other way to close. It only closes if nothing is stuck inside: a half-inserted munition, a loader pole.
Loading from the back

With the breech open, the munition goes straight into the chamber without passing through the muzzle. Handy for a very long cannon. The Sliding Breech has a price: in cast iron it limits the cannon to 2 charges, in bronze and steel to 4. A stronger steel cannon needs a Screw Breech.
The Screw Breech
Made of steel or nethersteel, it is the toughest breech: it lets the cannon go up to 8 or 10 charges. Rotation first unscrews its lock, which backs out a quarter of a block while turning a full turn. Then it has to be moved aside: a piston, a gantry or a pulley shifts it. Since version 5.11.4, counter-clockwise opens and clockwise closes, whatever the orientation.
The Quick-Firing Breech
It opens by hand, with a click on its side, even on an assembled cannon. Slide in the shell, then the powder, and close it: the cannon is ready. On the next shot, the leftovers, such as an empty Big Cartridge case, are ejected. It is limited to 2 charges. Prefer a Big Cartridge: a single piece to slide in for all the powder.
Making the Quick-Firing Breech
Automating
A Mechanical Arm can reload a Quick-Firing Breech: select the cannon's mount as the arm's output. It only works with the breech closed and waits for the 2 s delay after each shot. Also give it a depot filtered on the empty Big Cartridge: it puts the ejected cases there.
Which breech to choose
For a cannon fired now and then, a plain Cannon End is enough. To load a cast iron or bronze cannon from the back, take the Sliding Breech. For a steel cannon that must hit hard, the Screw Breech is the only one that lets 8 charges through. For a battery that fires often, the quick-firing kind reloads without disassembling, at the price of powder limited to 2 charges. Every breech also adds stress to the network while it turns, so check your rotation source before building a whole row of them. A Stressometer on the line tells you at once.
And without a breech?
A Cannon End simply closes the back: the cannon is then loaded through the muzzle, disassembled. It is the cheapest solution, and it does not limit the powder.
Sources for the numbers (Create 6.0.10 · Create Big Cannons 5.11.7 code)
- Strength: data/createbigcannons/big_cannon_breech_strength (*_sliding_breech, *_screw_breech, *_quickfiring_breech)
- Opening: SlidingBreechBlockEntity / ScrewBreechBlockEntity (getOpeningSpeed = speed / 512, convertToDirection)
- Rendering: SlidingBreechBlockEntityRenderer (13/16 block), ScrewBreechBlockEntityRenderer (0.25 block, 360°)
- Quick-firing: QuickfiringBreechBlockEntity, config quickfiringBreechLoadingCooldown 40, quickfiringBreechOpeningCooldown 5
- Stress: CBCBlocks (CBCCfgStress.setImpact)
- Opening direction: CHANGELOG 5.11.4 (“clockwise closes”)
- Code and data: Create Big Cannons 5.11.7 (github.com/Cannoneers-of-Create/CreateBigCannons, tag v5.11.7+mc.1.21.1, MIT licence), identical to the Create France modpack jar
- Videos: Create Big Cannons Ponder scenes (CannonMountScenes, CannonLoadingScenes, CannonKineticsScenes, CannonCraftingScenes) replayed by our engine; CBC models and textures (CC BY-NC-SA 4.0, Cannoneers of Create)
- Screw Breech video: the Ponder scene predates 5.11.4; we show the opening it describes
Original texts and animations by Create France, rendered from the mod's Ponder scenes. Create is a mod by the Create Team, not affiliated with Create France.








