Create Wiki · Create Big Cannons
Powder and range
Powder decides the shell's speed, and therefore its range. In Create Big Cannons, each Powder Charge gives the shell 2 blocks per tick, that is 40 blocks per second. The Big Cartridge packs up to four charges into a single block. Here are the real ranges, computed the way the game does it.
Quick facts
- Powder Charge
- +2 blocks/tick of speed; +1 stress, +2 spread
- Big Cartridge
- 1 to 4 powder levels: +2 blocks/tick and +0.5 stress per level
- Combining
- A single Big Cartridge at the back, then Powder Charges in front of it (5.11)
- Damp powder
- Half as strong; does not ignite if it is the first one in the cannon
- Powder explosion
- A charge that catches fire explodes (power 6)
- Max range (shell)
- 58 / 183 / 337 / 507 blocks with 1 / 2 / 3 / 4 charges
- Version
- Create Big Cannons 5.11.7 · Create 6.0.10 · Minecraft 1.21.1
Powder Charge (shapeless)
→ 1 Powder Charge
More powder, more speed
Each charge adds 2 blocks per tick to the muzzle speed: 40 blocks/s with one charge, 80 with two, 120 with three. In the video, three cannons fire level from the same height: every shell takes 0.51 s to hit the ground, and the distance follows the speed, 19, 38 then 58 blocks. The flight is slowed down four times.
The range table

| Charges | Speed (blocks/s) | Fired at 0° | Fired at 10° | Max range (elevation) | Flight (s) |
|---|---|---|---|---|---|
| 1 | 40 | 19.3 | 35.4 | 58.4 (42°) | 2.65 |
| 2 | 80 | 38.6 | 103.8 | 182.6 (37°) | 4.32 |
| 3 | 120 | 57.9 | 202.6 | 336.6 (35°) | 5.85 |
| 4 | 160 | 77.1 | 325.7 | 507.4 (33°) | 7.13 |
| 6 | 240 | 115.7 | 626.4 | 874.9 (29°) | 9.06 |
| 8 | 320 | 154.2 | 976.3 | 1259.2 (26°) | 10.56 |
HE shell, flat ground, cannon 3 blocks above the ground. Drag cuts the range of powerful shots a lot: the best elevation drops from 42° to 26°.
How many charges?
The number of charges is limited by the material and the breech: 2 in cast iron, 4 in bronze, 8 in steel with a Screw Breech. Each charge counts as 1 stress. Beyond that, the cannon may burst. You also need enough powder for the length: in cast iron, one charge per barrel, otherwise the shell gets stuck.
The Big Cartridge
A brass case filled level by level, up to 4, by a Deployer or by hand. Each level counts as one charge for speed but only half a charge of stress. Being a single block, it loads fast, especially in a Quick-Firing Breech: the empty case comes out on the next shot.
Water and fire
Powder and shells placed as blocks can explode in a fire or a nearby explosion. Drowning them in water protects them, but the powder becomes damp: half as strong, and it does not ignite if it is the first one in the cannon. It dries over time, not in a furnace; in the Nether it dries at once.
A loading example
A steel cannon with a Screw Breech, four chambers and four barrels: load four Powder Charges, one per chamber, then the shell. It leaves at 160 blocks per second and can hit beyond 500 blocks. With a full Big Cartridge at the back and two charges in front of it, you get six levels of speed for only four of stress, which leaves a comfortable margin under steel's limit of eight.
Setting up a shot
For a close target, little powder and a moderate elevation: the path is more curved and the shell dives onto the target. For a distant wall, more charges and a low elevation. Keep a margin under your cannon's limit and store powder safely: a charge that catches fire explodes with a power of 6.
Sources for the numbers (Create 6.0.10 · Create Big Cannons 5.11.7 code)
- Powder: munition_properties/block_propellant/powder_charge.json and big_cartridge.json (strength 2, added_stress, maximum_power_levels 4, damp_ammo_strength_debuff 0.5, explosion_power)
- Speed: MountedBigCannonContraption.fireShot, PropellantContext (chargesUsed)
- Combining: big_cannon_propellant_compatibility (maximum_amount_ahead)
- Ranges: the mod's tick-by-tick simulation (AbstractCannonProjectile), HE shell, flat ground, 5.11.7 data
- Dampness: CBCCfgMunitions (dampPropellantWeakensPropellant, dampPropellantBlocksStartingIgnition)
- Recipe: recipe/powder_charge.json
- Code and data: Create Big Cannons 5.11.7 (github.com/Cannoneers-of-Create/CreateBigCannons, tag v5.11.7+mc.1.21.1, MIT licence), identical to the Create France modpack jar
- Shots: scenes written for this wiki; trajectory computed tick by tick with the mod's formulas (AbstractCannonProjectile.tick: drag 0.01, gravity -0.05 block/tick², speed = charges used, MountedBigCannonContraption.fireShot), explosions from Explosion.explode plus CBC's block transforms
- Videos: Create Big Cannons Ponder scenes (CannonMountScenes, CannonLoadingScenes, CannonKineticsScenes, CannonCraftingScenes) replayed by our engine; CBC models and textures (CC BY-NC-SA 4.0, Cannoneers of Create)
Original texts and animations by Create France, rendered from the mod's Ponder scenes. Create is a mod by the Create Team, not affiliated with Create France.






