Create Wiki · Contraptions
Rope Pulley
The Rope Pulley moves a structure vertically: it lets out a rope ending in a magnet, grabs whatever is below and lifts or lowers it. Goods lift, platform, drawbridge, giant trapdoor: it is Create's vertical piston, with no poles to place.
Quick facts
- Category
- Contraptions
- Stress
- 4 SU per RPM
- Speed
- RPM ÷ 512 block per tick: 1.25 blocks/s at 32 RPM, 9.8 at most
- Rope
- 384 blocks at most, nothing to add
- Attachment
- The block under the magnet, plus whatever is glued or fixed to it
- Synchronised
- Neighbouring pulleys at the same height follow, with no rotation
- Carried
- A stopped pulley can be moved with its structure
- Version
- Create 6.0.8 · Minecraft 1.21.1
Crafting table recipe
→ 1 Rope Pulley
Up and down
When it turns, the pulley lets out its rope down to the first block it meets, assembles it into a contraption and lifts it. Our loop draws the rope and magnet the way the game does: a magnet at the end, segments above it.
Direction and speed

As with the piston, rotation is in charge: one way lowers, the other lifts, and the speed follows the RPM. A lever on a gearshift is all you need for a goods lift.
A whole platform

The pulley takes the hooked block and everything holding on to it: with glue, a whole platform goes up. Our simulation finds the same blocks as the scene on every lift.
Back to plain blocks when stopped
When the pulley stops, the structure turns back into real blocks, and the rope stays in place. If the structure runs into a solid block on the way, the pulley stops just short of it.
Three modes

The value panel offers the same choices as the piston: place at every stop, only at the starting point, or never. For a lift serving several floors, use the Elevator Pulley instead.
Several pulleys together
When a pulley assembles a structure, the other pulleys placed at the same height above it hook onto it and let out their rope at the same time. They need no rotation.
For looks

These unpowered pulleys carry nothing: they only show their rope. It is purely visual, but a platform held at all four corners looks far more convincing.
A travelling pulley
A pulley can itself be moved by another contraption. Its rope and the hanging structure follow the movement, which gives you, for instance, a crane mounted on a piston or a gantry.
Only when stopped

A pulley can be carried only when it is stopped. If it is busy going up or down, the other contraption refuses to assemble.
Speed and length
The pulley moves at RPM ÷ 512 block per tick: 0.63 blocks/s at 16 RPM, 2.5 at 64, 9.8 at most. Its rope can go down 384 blocks, enough to reach the bottom of a mine from the surface. It costs 4 SU per RPM.
Build ideas
A mine goods lift: a pulley at the surface, a glued platform, a gearshift on a lever at each level. A giant trapdoor sinking into the ground. For a real lift with floors and call buttons, the Elevator Pulley is much simpler.
Common mistakes
Rope going down without grabbing anything? There is no block right under the magnet, or it has no collision. Platform getting stuck? A solid block is in the way. And a pulley cannot be carried while its rope is moving.
Powering the pulley
The shaft enters one side of the pulley. A hand crank is enough for a small goods lift, but it tires the player out quickly: hook the pulley up to an engine instead and control the direction with a gearshift and a lever.
Sources for the numbers (Create 6.0.8 code)
- Recipe: crafting/kinetics/rope_pulley.json
- Stress: AllBlocks.ROPE_PULLEY (CStress.setImpact(4.0))
- Speed: LinearActuatorBlockEntity.getMovementSpeed (clamp(speed / 512, -0.49, 0.49) block per tick), PulleyBlockEntity
- Rope: CKinetics.maxRopeLength (384), Contraption.movePulley, PulleyContraption
- Synchronised: PulleyBlockEntity (mirrorParent), PulleyRenderer.isPulleyRunning
- Carried: BlockMovementChecksImpl.isMovementAllowedFallback (pulley only while not running)
- Rope rendering: AbstractPulleyRenderer / PulleyRenderer (added by us, see engine_create/REQUESTS.md)
- Simulation: WIKI/contraption_sim.py (carried blocks, movement times, ropes and actors recomputed from Create's code)
- Scenes: PulleyScenes.movement, movementModes, multiRope, attachment
Original texts and animations by Create France, rendered from the mod's Ponder scenes. Create is a mod by the Create Team, not affiliated with Create France.






